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(+1)

I love bullet hells, so this game is an instant win for me. The joining mechanic has the potential to be really cool, I love the strategy involved in placing the enemies in the bubble at the best place to maximize firepower, but the controls are awful, the enemies almost never get attached when they're in the bubble. I'm not sure how you implemented the join mechanic, but if you revise in the future, consider using a boolean physics sphere check or trigger collider with a little extra range outside of the bubble visual, it's better to give the player some extra room to make mistakes in games like these. Overall really great, can't wait to see what you guys make in future jams!

(+1)

Thanks for playing and your feedback. It's really appreciated. Agree for the join mechanic, there is a trigger collider, your are limited in number, but you are right, it can be tricky. This was my first shoot'em up, and 48h was really too short for me, but a great experience. I plan to work a bit more on it, to fix the progression issue, and above all, make it the game we have in mind, and make the most of the core gameplay.