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Movement feels frustrating which helps sell the theme but hurts the gameplay. I didn't feel like I was mastering the game. It felt like I was brute forcing my way though.

I agree, the frustration helps sell the theme, which is very nice for the story, but I don't know if it was necessarily the best option for a game jam where I am being rated on fun... Still, the relation to the theme is something I'll keep in mind as I rework the jumping controls.