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(2 edits) (+1)

days 4+5+6:


the player sprite can walk around! i still have to do its jumping & falling animations (plus polish its walking & idle animations), but for now just seeing it walk while i'm testing layouts is great. someone please tell me why i thought it would be interesting to make a game that's 100% animal metaphors though. i'm already extremely lazy when it comes to bipedal sprites, now i have to account for all these legs.


i also decided to add another npc! the sprite might not be very legible, but it's supposed to be a bulldog. this is the only actual dog you'll encounter in game and it's just a sad, tired one. more bark than bite lol. i've kind of eliminated a sense of urgency from the game because i'd rather focus on the platforming & atmosphere vs a lot of enemy behaviors, but i want to make that work with the theme; it's a game about growth and momentum more than anything.

i don't have any other visuals for this update because all of my layout sketches loOK AWFUL LOL but i've been getting a lot done! the other night i nearly lost all of my progress in a crash, but construct is a good pal and i was able to restore an autosave. since i last updated, i've set up a little main menu, imported & implemented all of the bgm and sfx i should be needing, and i've started sketching out layouts. for most of the rest of the jam i need to focus on creating backgrounds, objects, and platforms from those sketches, and then sorting out my collision masks so that the platforming works. it's harder than it might seem because i just have no experience making platformer maps!! i also have to make sure that i don't go over 100 events! :0