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Awesome to hear such nice feedback. Thanks a lot for taking your time commenting :D 
yeah, I'm considering a post jam version after fixing the bugs and doing some neat level designs.

My apologies for making it a little too hard Q_Q 

Aye, the switching is a gradient shader changing alpha based on the current balance. Initially i thought of just having it become more dense as you run out of balance energy and just be the que for game over - can't see anymore, but then i played around with it some more and made it go full density, but then go in reverse, switching the color scheme and that looked really cool so i kept it