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(+1)

Very interesting and fun mechanics. Lot of potential for a "full game". After some struggle with the known bugs and understanding the game, I visited all of the places.

Platforming felt little bit too tight and brutal. I fell a lot.


Also this fits the theme well. Although not explored much I really liked how when separated everything slowly switches. It covering the whole screen and hiding platforms was bit jarring tho!

Awesome to hear such nice feedback. Thanks a lot for taking your time commenting :D 
yeah, I'm considering a post jam version after fixing the bugs and doing some neat level designs.

My apologies for making it a little too hard Q_Q 

Aye, the switching is a gradient shader changing alpha based on the current balance. Initially i thought of just having it become more dense as you run out of balance energy and just be the que for game over - can't see anymore, but then i played around with it some more and made it go full density, but then go in reverse, switching the color scheme and that looked really cool so i kept it