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Thanks, that means a lot!

We initially used direct controls so that pressing UP always moved your character up instead of forward to where it is facing.  This made the enemies much harder to predict though. How do you think we could improve it?

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I think you should use wasd or arrows to move, but if character do not rotated to the direction it will rotate, and move only at the second step .

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Auto-rotating could be nice, thanks for the feedback :).

We prefer tank controls but maybe direct inputs could be used on wasd with the current movement behavior on the arrow keys.