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Interesting puzzle game that has huge potential to explore it's design space further. At the moment, I got frustrated at the split puzzle and lost patience (sadly :() so could not finish it. Maybe not let the player decide where the cut the line, but just have two lines in play at start? In either case, it's hard to design great puzzles. Do I admire your efforts.

It turns out that every puzzle feels really easy if you made the solution, lol.
Getting a lot of feedback about the difficulty spike, so that's something I'll be trying to balance out once the game jam ends :)