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(3 edits) (+1)

Update 1

  • Created a system for summoning fae and set up the bare bones for their object framework. 
    • Works via an array that we check the length of, generate a number from it and then take that fae, mark as owned and prune from array. This should keep us from picking the same fae twice without having to use more than one list to accomplish this. (just an unowned list, instead of an owned/unowned list like I initially thought about)
    • This system should allow for very easy additions, as I can merely append new information to the fae objects without effecting this choosing system at all.
  • Finished/finalized the design of one of the fae, the Sidhe. 
    • I know he's going to be a knight, perhaps loyal to oberon before his capture? He's going to be the best fighter out of the ten, good at getting materials from the more combat oriented areas. 

(his name and other information is still very up in the air.) 

  • Started work on the buttons for the left side of the GUI. 
    • Finished an initial sprite sheet for them, but its not uniform with the other button and it was kind of a lazy implementation.

(the second and third sprite are created via a simple add layer and a colorburn layer. It's quick and easy, but in practice it looks out of place compared to the glowing text of the struggle button)

 

(changed it to this, on second iteration, but I'm still not perfectly happy with it. It might been a black or dark outline, but it also might look fine once all the buttons are in place.)