I like the main mechanic, but it was a bit weird to try to jump with the little guys always falling and having to repeat everything again. Nice work ^^
HaHa~ I spent more than 50% of total development time on tuning the behavior of little guys until it's somewhat acceptable.
Not until I tried to make do I understand how difficult it was..., and this consumed my time for testing overall level design... But I think it's really paid off, right?