Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

DIG_IT

A procedurally generated digging game. · By Phil Nelson

dig down after gold=free gold

A topic by briand created Feb 25, 2018 Views: 232 Replies: 1
Viewing posts 1 to 2

If you ever come back to this game, I discovered that after I pick up gold, I get more gold each time I dig straight down. That stops when I move to either side. The best way to get a high score is to look for gold with long columns of dirt under it (and no greenies nearby) and dig down to the next screen.

There's just enough here to make for an interesting game. I don't know that being able to move sideways to new screens is necessary. limiting new screens to straight down would remove the need for the ("Y/N)?" prompt, making the game flow faster.
Developer

Thanks for the bug report! I've been meaning to fix a few small bugs in DIG_IT and bring over my new packaging scripts so it's easier to push updates. I had considered limiting screen changes to the Y axis, since that would also play into the vertical nature of the screen (and make more sense for my planned iOS port which hasn't happened yet).

Thanks for playing and caring enough to say so. I won't really consider DIG_IT "done" until I get map export working, I think.