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Nice update! 

The rope update was handled really well! Love how they're in the red wall-mounted boxes. I like the truck/flare event you added to highway to sneak past the new giantess. And of course thanks for adding the warning before a car flies down and crushes you. Good on you for adding one option for GT lovers as well. I'm going to guess coins are going to be used to unlock things later on, which is why you get so many for beating a scenario and why they pass on to other mini-games?

Suggestions for Highway:

  • If the warning marker in the highway level is not a placeholder graphic, i'd make it a calmer color as the bright pink warning can be blinding when you're standing inside of it.
  •  I didn't realize the flare was the only way past the new fist-smashing gts until she killed me once. I thought she was just a prop that didn't move outside of the opening cutscene. Perhaps have her lift her hand up or look towards the player when they get close. This will warn the player that she sees them and will probably kill them if you keep walking. Walking backwards can reset her back to her normal pose.
  • Lastly, there's a big empty eventless area between the fist-crushing giantess and the glowing cube.  I'd add 1 more event to highway right there and then I'd say the scenario is perfect. Maybe that really big giantess who breaks the bridge at the start comes back? Or the one with the helicopter shining a spotlight on her starts moving. Anything to give it that climactic ending/final boss-moment right before you barely escape.

Thanks! The coins you gather will be used in the big final stage for upgrades and progress. It will be like a giant sandbox. I like the suggestions and will play around with colors and add more animations to the giantess :)