I swear to god, this is the most amazing piece of work I've ever seen. I have absolutely no idea how you did it. The sheer amount of choices you can make, and the fact that Bitsy is limited to 37 rooms per game, I'm in awe. How did you make it so when you talk to a sprite, it warps you to another room? How did you slow down the animations? I can't even put into words how shocked I am at this amazing game. I don't even know what else to say, except thank you, for letting me play this.
Oh wow, thanks so much! I'm glad you played it and liked it! Since we're all figuring out how to use bitsy together, I'm gonna share my secrets right here:
- Bitsy rooms can have two-char "names", I'd guess going up to zz, so that's 37*37. (though this game only has like 70.)
- For the warping, I used a great hack by mildmojo (thanks section in the description) which I put into the html file generated by bitsy
- By slowed down animation I guess you mean the avatar? That's done by using a little trick that someone in the discord found. (I think it was mildmojo that did that first as well, for their midnight jam game.) Basically bitsy has built in support for multi-frame animations, but you have to type it into the data window directly. So it's actually several identical frames in a row that simulate a longer/slower frame.
It was really fun to make this game (although I was a bit tired of it near the end, as you can maybe tell from the final battle) and I'm so so happy that people like it.