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Love the concept, messing with gravity was one of my first obsessions in game design :D

Felt a bit ovewhelmed by all the stuff that was happening on screen. Perhaps start with a smaller level?

On the technical side, the camera movement felt a bit random and hard to control, and the characters were sliding way too much before stopping. As a rule of thumb, try to aim for very tight controls on platformers.

Great choice of art & sound, cute is definitely the way to go!

Keep it up!


(+1)

I thought smaller/easy levels might bore players. Anyways, I will keep in my mind the suggestions for sliding and camera. Thank you for such a detailed feedback.