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(+2)

I loved the art and the music in this game - it's beautiful.

That said, the game design needs work. There are complaints about the game being boring. I don't think the game is boring as much as it is frustrating. The system that generates the totems ( relics? ) that you are supposed to find make the game repetitive. I suggest not generating them one by one. It seems like once you find one, a new one then pops up on the map somewhere ( or an event triggers a new totem to pop up ). This means that the things that I'm trying to find will pop up in places that I have already explored. The very last one is the most frustrating to find since it is basically generated somewhere on the map in a completely random location. Seeing as there are no clues, and seeing as I went around and explored many areas soaking in the wonderful narrative, you aren't challenging me as a player at this point - the system becomes unbalanced.

Furthermore, I started to become numb to the beautiful music and art since I was randomly checking places that I had already been countless times before.

SUGGESTION:
I suggest putting the totems /relics in set locations versus generating them one after another. Put them all on the map and don't move them or make them appear in any order. I guarantee this will help you with players who say they feel lost or bored.

In the end, I didn't find the last totem / relic because I realized the system isn't fair to the player and I stopped playing. I really wanted to see the ending.

This game would get my top regards with that one change to the game design, and I would play again to finish it.