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It's impressive that much of the art and music are created during the 48 hours. Having instructions in the game is a nice touch.

Here's my feedback:

  • The speed of the notes(?) are too fast. Maybe try making the notes speed up as the combo progress might be a potential feature.
  • Too many keys. The player starts the game without knowing which keys are needed and is suddenly bombarded with ingredients. 
  • Don't know what is the incoming ingredient. The bottom left shows pixel art  while the actual ingredients are 3d models. I wasn't able to distinguish which key represent which model. Making the 3d models resemble the pixel art on the bottom left is going to be challenging since there are many things like color and lightings to be considered, so you might want to be more careful with that.
p.s. The jelly bean in the splash screen is not going to hunt me down, right?
(+1)

Thank you for the very detailed feedback :D We'd definitely like to make it more dynamic, and slowly scale the difficulty.

We cannot confirm nor deny if the jellybean will find you at this time.