I like the puzzle and platformer elements, and the art is wonderfully dark. With some difficulty polish, this could be a great game idea.
Thank you!
What sort of polish would you like to see? Is it the level design, the movement, the light, the cut-scenes?
Everything? ;)
Please let us know!
A lot of the lives lost in the game were down to split-second movements which I had a hard time nailing. With the death system as well (losing all your lives means starting from scratch), it can get repetitive.
This is consistent with some other feedback we've got for the life system. We'll probably scrap it if we do another iteration.
Thanks very much for sharing!