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(1 edit) (+1)

I am thoroughly impressed by this game. I am a big fan of the pixel art. The movement is fun and engaging. The tongue mechanic is well implemented. The experience doesn't overstay its welcome, introducing mechanics slowly with tutorials throughout. If I had to give any criticism (and this is being nit-picky), it would be that jumping over water of 3 tiles was a bit finicky to pull off. Even so, fantastic job!

(+1)

Thank you Zyckro for playing my game. Baked Orange said the same thing about the 3 block jumps (I know you said it first), so check my reply to them.

introducing mechanics slowly with tutorials throughout

In the development process the game had only 3 levels, each one exploring 1 or 2 new mechanics. They were similar to the levels 2, 4, and 7 of the final game. I noticed in time that the difficulty spikes were too high and happening too fast, so I duplicated every level and made the transition a bit more smooth for the player.

I tried to do not fall in the trap of “too easy and long tutorials” new games now do. I think is a waste of the player’s time to first go to a “empty hallway” followed by a “empty maze-like hallway” an then a “empty hallway that requires a jump”, etc… You get the idea.