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Hey neat!  I made a very similar game (basically exactly the same, except yours has way more mechanics and better art) so it's cool to see a different take on the same idea.  The one thing my game has that this doesn't though is an undo button, which definitely would have been appreciated when there's trial and error late into a level.  Another difference is that in my game the pieces all line up perfectly adjacent to each other while this game's blocks can be misaligned -- your game allows for more depth to the puzzles with even more creative solutions, but it also can make things wonky and requires the player to have more accuracy.  In particular level 5 I was having some difficulty getting the two high tall block to connect sometimes.

Woah, I'm going to check your game out straightaway, that's awesome! I definitely would've liked to have an undo or unlink mechanic implemented  to help with the accuracy issues but the time wasn't there for me ahah. That's super cool that we had similar ideas though, and I appreciate the feedback a ton!