Indeed, their is a lot of information and things to do with the control panels.
We wanted to put some mysteries in the prototype and after the development, we were thinking about doing a puzzle oriented game. Especially because our designer (Maka) still loves to play Myst, Time lapse or Syberia and keep harassing us to do a game inspired by these gameplay.
Would you like it if we oriented the game more in that direction ? (with key object like a flight manual)