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(+3)

So who's the Touhou fan... :D

I've never really played many bullet hell games but this one felt really fun to swing the sun around your player while dodging projectiles. Detaching the sun to become the moon was really rewarding if you could time it to bounce horizontally dealing damage satisfyingly. Perhaps this method may be seen as a bit overpowered and I can see that there is a limit on DPS which is understandable, one thing I might suggest if you were to work on this game more is that allowing the player to pull off lots of damage could keep that satisfaction in place but perhaps to make the game not fly by so easily the "boss" could react to higher DPS with moves more focused on putting the player in tricky dodging situations as they do not have to worry as much about dishing out damage.

The music was also great and I loved the atmosphere of the game!

(+1)

Thanks for your comment! There's a few overpowered strategies in there, the bouncing moon is one I wouldn't patch out since it's fun to do, not as easy to set up, and there's times where the moon is just bouncing behind the boss not dealing any damage before it returns, which requires more time bullet dodging. The DPS cap is there make the continuous flailing sun strikes not be the only viable strategy. I'm certainly a Touhou fan, but I'm not the only one :D