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Version 0.36.2018-02-22 (experimental-13)

implemented sector unloading

implemented network visibility system

changed player spawn order

world no longer needs to be moved locally while sector respawning

improved world movement algorithm

improved authority management, players only receive authority for objects withing their network visibility scope

improved movement sync, it no longer requires to load sectors first and is far less likely to bug out

removed unnecessary monobehavior method calls (mostly server side now)

asteroids and ships are the same thing internally now

asteroids now have multiple blocks but single mesh generated at runtime (right now server only)

particularly improved target selection

broken saving and loading

minor internal fixes and optimizations