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The whole time I was thinking "This is a really neat concept piece for innovative navigation" and then I realized by the end that I could have saved myself some time and thought "This is ART".

But really, though. Great execution of gameplay, fantastic end scene.

(+1)

Thank you for the very kind words! I wanted to try making something like Bad Mojo in Bitsy, but a little less gross, after watching a little spider casually scaling my computer monitor.

I ended up taking some shortcuts / liberties with screen-to-screen continuity, like the rear sideview rooms (behind the monitor) are mirrored horizontally to align with the top-down desk view.

It worked fantastically.  I couldn't tell that you were taking any shortcuts and the navigation never got confusiong.

Also, I was going to mention Bad Mojo but I didn't think anybody would know what I was talking about.  That's a real deep cut, and I'm glad to hear people are still aware of that game haha