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Really interesting concept, fun to blast all the enemy's. The combining guns idea is really neat, but there's no encouragement to switch guns more than once. Maybe an ammo system could help with that if you decide to continue this. That way you have to switch guns when you run out of ammo, then collect ammo for that specific gun by shooting enemy's. Great submission!

About this, since I was using the free version of construct I couldn't really do this since I had exactly 50 instance variables. I also tried implementing a firing rate to encourage the player to use other items but I couldn't get it to work.