nice well done but could be made a little easier, instead of the player having to reach one point on time let the player go to that station in like 3:40-3:42 like way instead of 3:40
Viewing post in Track of Time (Prototype) comments
I was thinking of designing each level, introduce various concepts at a time and perhaps different tiles. For example: a congested line would take half the time, a high speed line would be twice as fast and so you could make strategies of how to get to the station on time.
I could generate some levels but I am not sure if I could do it in a way that all levels would not be very easy or impossible.
Can you try my game out as well, you dont have to but compared to yours mines is a terriable piece of unpolished garbage https://standardstudios.itch.io/we-were-joined-together