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Frog Sleepover Progress: Day 4

So, I finally managed to get every character to be able to fulfill a speaking role. Big steps. Sadly, I attempted to use quads to work in place of the background, and instead it only managed to cause another problem. It's looking like I'll actually need to remove these quads and create a proper tileset for the background. I'm not really looking forward to piecing together the in's and out's of UV texture mapping, but what choice do I have?

I shouldn't really complain too much. The real challenge of coding actual gameplay is still to come.