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(+1)

Super fun little game. I got the "proper" ending (A) first, then E and B on my own, and finally with a hint from the comments got C and D. Really fun, good story telling, lots of interesting characters, the world feels "alive" despite the somewhat meta understanding many characters have, a few red herrings to make you question yourself (at least I think they're red herrings, unless there's a secret 6th ending xD).

One suggestion I'd give, because of how similar you have to start to reach most of the endings, would be to add a way to go back to certain checkpoints. Like immediately after getting the multi-jump power-up or after collecting the wood. It was a little tedious to do basically the whole story over multiple times, especially considering how much dialog is involved (good dialog, just tedious the 5th time you're doing it).

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Thanks for the kind words :) no, there's no secret 6th ending.

You're absolutely on point regarding the grind to get all the endings. I originally planned to have some kind of "new game+"-option after beating it once to start at different stages of the game to make it easier to get all the endings. But that's a technical nightmare. The engine is a cobbled together mess from the original game jam. And implementing some kind of state management was a huge endeavor which I was not able to tackle without refactoring half of the game. So, currently, there isn't any other option than to start the game over :/

Perhaps a "hacky" solution would be granting the multi-jump power-up before you jump out of the clouds? That would allow for you to reach your destinations faster or skip sections entirely, with basically no refactoring.

Also, if you ever want to add a 6th ending I really wanted there to be more to the creepy guy who gives you the running power-up. I noticed he disappears when you give the wood to the fire, but he leaves behind a "hole", or some kind of black space, which could easily be a door to... somewhere. 

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Not too bad of an idea... I'll check in if I could at add that in with little effort :) That could really speed up the progress on the consecutive runs.

Love the idea to give the shadow guy a little more spotlight and an optional ending. If I could, I'd love to have a side quest with an optional ending for every major character, but I'm currently swamped with other stuff. Maybe I'll have some spare time when my other projects die down a bit.