The bridge disappeared after I walked over it... creepy o_o But at least, I could still walk over the collision box :D
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ha, interesting :) Never thought about that. Yeah, I would've loved to have a muffled version of the currently played song, but that was out of the question due to technical restrictions. That's why I went for a reduced, short-looped version of the main theme with a low sample rate to "imitate" that feeling. Apparently, that didn't work out well ;)
Yeah absolutely right, most of the stuff in the game was thought of on the spot without really having a "masterplan" in mind. Some things work great together, other things don't quite. In that regard, the game development process was like a living being, growing and evolving while we worked on it.
The Odin version plays when you finish the game with the female looking character for all Endings except E I think.
Thanks for the praise, great to hear that people still have fun with the game after such a "long" time :D I'm especially happy to hear that you like the OST. I'm basically just an amateur in that regard and still learning the ropes to this day.
oh, the source IS public, The game is completely open source. So, if anyone wants to tinker around with it, that's perfectly fine! The code is a jumbled mess, but that's to be expected from a frankenstein project that was mostly cobbled together in a three day jam :) https://github.com/friendlyfiregame/friendlyfiregame/
Thanks for the speedrun link!
Updates in regards to speedrunning like you asked won't be possible, I'm a afraid. I have barely enough time to work on this update aside from my other projects and that update wasn't even planned to begin with :) So, sorry! But I didn't know there was an active speedurnning community. Gotta check that out later!
yeah, there are quite a few ways to end the game :) 5 in total, currently. I'm currently working on an update where finishing the game multiple times gets a little less tedious. So, maybe you'll give it a shot when it's ready! Thanks for playing
Yeah, that's right :) Didn't account for people running around, entering doors after feeding the flame. Thanks for pointing that out! Fixing that will be more trouble than it's worth though, so I'll just keep it that way for now. Cheers!
You're absolutely right. The character itself is, aside from giving some exposition and providing a gag ending, rather useless. I like the idea to build upon the "giving away power ups" idea to help him out. If only I had more time on my hand :D
Thanks :) I always found C pretty easy... People reported this bug a lot back when the game was released originally. I think the higher your framerate is, the easier it is to pull off.
I'd love to make more games, but I'm currently swamped with other projects after work. So, finding the time for that is really difficult.
Not too bad of an idea... I'll check in if I could at add that in with little effort :) That could really speed up the progress on the consecutive runs.
Love the idea to give the shadow guy a little more spotlight and an optional ending. If I could, I'd love to have a side quest with an optional ending for every major character, but I'm currently swamped with other stuff. Maybe I'll have some spare time when my other projects die down a bit.
Thanks for the kind words :) no, there's no secret 6th ending.
You're absolutely on point regarding the grind to get all the endings. I originally planned to have some kind of "new game+"-option after beating it once to start at different stages of the game to make it easier to get all the endings. But that's a technical nightmare. The engine is a cobbled together mess from the original game jam. And implementing some kind of state management was a huge endeavor which I was not able to tackle without refactoring half of the game. So, currently, there isn't any other option than to start the game over :/
Glad you enjoyed it :) Ending E was the last ending I implemented after some people tried to feed the the log to the other fire first to see if that did anything. I'm a huge fan of space travel and the existential dread it can convey, so I was motivated to include a more somber and depressing ending aside the silly ones. There isn't a deeper lore explanation for this ending though (at least not officially). So everything is as it's written and shown in the ending itself :) The rest is up to your imagination.