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Today was a weird day for my development. There were some bugs that pushed me off course. There were things I hadn't noticed while implementing the events that I had to go back and fix. A lot of little things that are easy to miss but take a long time to adjust.

-Checked sales

-Added Gigabyte display in U.I. all the time.

-Played around with ways to get information to refresh but couldnt find a solution yet.

-Fixed some battle issues where multiple enemies had to be fought in a row outside of story events/quests etc. 

-Switched everything to run inline where necessary.

-Found out there was a problem with levels updating and there still seems to be even though I fixed a handful of problems relating to that already.

-Started adding long range communication into the game.

-Finished getting the story event together, reworded the text and some transitions, added obtaining the hoverboard.

-Started writing the outline to the new introduction, currently caught between two possible ways to do it but wont get to test it until later.