Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Amazing concept and execution! Moving to the beat feels incredible, imma go check out 'crypt of the necrodancer' now x)

But seriously, feels great. The randomness adds excitement but also makes some levels waay easier, and some waaay harder, which sometimes feels unfair.

A cool addition would be a way to see where the funky ghosts are headed next, in order to make strategical decisions :)

(Only got to level 4 but I feel I'll be coming back to this)

(+1)

Thanks a lot ArtsyDoopsy. Nice idea about the ghosts. Please report back on your experience with Necrodancer. I haven’t played it but I did try Cadence of Hyrule and couldn’t get the hang of it at all. 

I agree that the difficulty of a level often depends too much on where the bones generate. I have tentative plans to extend this game into something more fleshed out, with designed levels rather than the random generation here.