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Devlog 6/11/21

Worked on story progression. I took the game out of "gold status" as I expanded one of the story events and then I also put it back to "gold status" as I strung the fleshed out event back together.

-Lethal battles now have to be unlocked by story progression (which was the plan in the first place)

-story battles prepared

-text fixed

-new text added

-quest log fixed

-added bold and shadow effects to make the main quest button look more like a button

-Did some detail work on the travel events to keep the "flow" going.

-Changed the start of the player's control to transition them into knowing what the quest is from the get go.

-Did a lot of little edits to make sure everything flows and looks smooth and professional.

Work on next

-Economy, play test

-Add all of the lethal conditions so they dont activate too early

-Add the Hoverboard to be taken from the Jungle Bear Bandit hideout after unlocking lethal battles

-etc

-Play test