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Thanks for the love, Rob!

Procedural story was an early experiment that didn't go well. All the stories were too generic and the conversations non-existent. The more I added personality to different parts of the story, the more I control I took away from the procedural engine. I realized I was doing more work than writing five stories, all to write a simple one with parts that could be interchanged -- but the parts wouldn't fit as nicely as if there were just a cohesive plot from the beginning.

In the end, I'd rather spend that same time crafting stories that I feel good about. I'm hoping to pull out even more style and history in the final plots. Wish me luck! And thanks again for playing, man!