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(+1)

Big fan of noir, diggin the style and setting. The details were nice, women's temperence, Bolsheviks, Mackinac. Kinda feels like an updated throwback to those old point and click games/text adventure games, too.

You still plan on the stories being procedural?

Thanks for the love, Rob!

Procedural story was an early experiment that didn't go well. All the stories were too generic and the conversations non-existent. The more I added personality to different parts of the story, the more I control I took away from the procedural engine. I realized I was doing more work than writing five stories, all to write a simple one with parts that could be interchanged -- but the parts wouldn't fit as nicely as if there were just a cohesive plot from the beginning.

In the end, I'd rather spend that same time crafting stories that I feel good about. I'm hoping to pull out even more style and history in the final plots. Wish me luck! And thanks again for playing, man!