HX volumetric lighting... I'll check it out. I've never really messed with precomputed realtime GI, but I'm gonna open up Unity right now and look at it for my project. My problem is I love I love Lighting and point lights but I HATE baking. Like why does baking have to be the worst thing ever invented for lighting performance?? I feel like I'm missing some important note that's tucked away in Unity docs or something, it is just so counter intuitive for level design it seems. Thanks for sharing!