Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles

Hey!

Looked into it, and the problem seems to be that Camera.current is meant for low-level render control, only: https://docs.unity3d.com/ScriptReference/Camera-cu...

Instead of using Camera.current, try using Camera.main or a public Camera variable!

(+1)

With Camera.main it works like a charm :D

Thanks for the hint and for the asset!