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Devlog 6/9/21

-Finished stitching all of the upgrades in to the game, made the events and implemented them. This includes:

      - The upgrade progressions.

      - All of the labels and text transitions, event transitions, choice buttons, organizational placement in the script, etc.

      -The conditionals for checking for gigabytes (money) and reducing the amount in the players inventory.

      -designy stuff

Next I should:

- Test all of the progressions to make sure they work smoothly.

-Test all of the progressions and see how long it takes to level up, then edit it however it needs to be best.   

-Change the introduction to a more interactive, exciting experience. 

-test play, test play, test play, test play.