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(+1)

DAY 2:

wow today was pretty stressful!! but, on the bright side, I did get a better idea of how I want to structure this game!

I read over Aevee Bee's notes over how she and Mia Schwartz planned We Know the Devil (which is a very interesting read and WKTD is good visual novel too), and I just realized how tight and meaningful the writing is. Part of that I think comes from the simplicity of the mechanics that was kept in mind throughout the design process. So it got me thinking and I'll have to rein in my ambition a little so the project doesn't suffer from a huge scope. So I'm going to focus on three different routes the player can take and try to limit myself to not branch the paths out too much.

Deadlines for the first week:

  • Make outline/flowchart of each route (Wednesday)
  • First draft of the story (Friday)
  • Make assets for in game images and characters
  • Make some songs

Ah yeah! I've been messing around with Famitracker b/c (1) it's free and (2) i like the 8-bit sound it has to it. I'm thinking of having some minamalist/simple music so I don't stress out too much about music theory. I'm not sure if the 8-bit sound fits the mood I'd like to make for the game though... so I might check up on those other music making softwares til I find the right instruments or sound, etc. That's one of my jam goals so I'm gonna try and stick to it!! Also another deadline:

  • Learn how to use Ren'py

I'm going to switch to Ren'py! I think it'll be a little more flexible for what I'd like to do since Wizard Worm is a choice based game with plans on having quite a few visuals! As well as the fact that since I plan to have music and sound, I'd rather not mess with the timing of javascript. The UI seems like something that should wait a bit until next week. and finally:

  • Test on Saturday

Hopefully I'll have enough stuff done that I'll get something playable this coming Saturday! Two weeks really isn't that long with other things I have going on, so I'm going to have to hustle!

So Tomorrow I will:

  • Get Ren'py and start reading up on it, hopefully figure out how to make words appear on a screen by the end of the day
  • Start majorly writing
  • Start drafts of assets

okay!! bed!!

(+1)

aaa i actually attended the wtkd postmortem at gdc and it was really interesting (and i'm glad it's now online in text!!) also this is SUCH A CUTE PREMISE especially for a vn/text game style game omg