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The initial OH YEAH kind of set the tone for the whole game. It definitely hits some "so bad it's good" notes, but the gameplay at its heart is innovative and pretty damn good. Almost too good, I think- to me it's not really in the territory of so bad it's good anymore. I really, really like the idea of disposable actions that you have to select.

The puzzle design itself is a bit of a mixed bag. Most of the initial puzzles are dead easy, with obvious solutions and obvious non-solutions, but some of the later ones get trickier and more complicated. If the whole game was like the later puzzles I think it would be a stronger puzzle game. I'm still not sure whether reusing the same puzzles with the addition of grape haters is a cheap trick to artificially extend gameplay or a brilliant strategy to reuse work.

I do appreciate that the game is forgiving, and I like the chill atmosphere and victory sound as well.