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(3 edits) (+1)

This game has potential!

A few things...

1. Increase the travel speed. Or rather, the delay between moving between tiles. It's painful to move around

2. When attacking, place the yellow/red bar in the middle of the enemy

3. Add SFX to door that can't be opened

4. It's not clear why the meat can be picked up entirely

5. When attacking, I personally want to hold the left-button instead of click

6. The original cursor seems to be broken? I have my default cursor

7. Lock the cursor (confined) within the window

(+2)

Thank you for your feedback! It's really needed :)

The issues 1, 2, 3 and 5 will be fixed for this demo. The meat is consumed only when your HP is reduced, and the meat has certain amount of capacity to restore lost HP. The meat issue will be solved in the full version of the game. There are cursor issues with WebGL build because of how Unity WebGL handles mouse events. 

(+1)

Excellent. I'll check out the changes when they become available.