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Changelog 02/10/2018: Wall Jump, Slingshot, & Punching Added

List of changes:
You can now bounce off walls similar to Mario 3DS.
  • There is drag resistance when you're up against a wall.
  • You can now punch your enemies to death (which is always super fun).
  • A new Slingshot mechanic allows you to freeze your enemies and throw them in any direction.
  • Freezing" your enemies is instantaneous rather than waiting for a projectile to hit them.

I am completely in love with the new punching mechanics. They speed up or slow down if you're hitbox is colliding with the enemy. Also, I wanted to make sure that the wall jump felt right. I had to change the character's friction depending on whether or not he was in air, which makes for a sort of floaty/buttery feel when he's suspended. However, it feels like he has much more traction when his feet are on the floor. Overall, it feels really good.