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I think that the puzzle concept behind this game is interesting. It's like a bunch of mini-quests from an mmo, but structured in a "math circus act 5" sorta way (if that makes any sense). Though, in my opinion, it suffered from lack of variety and consequences. For example, I can go up to the dog at any point without the bone, and nothing happens. What if there was no bone for one of them, but the dog chases you? Then you could go up to the wizard with the dog chasing you and have the wizard run away in fear.