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(1 edit)

I have an issue with this plugin. After the player enters map with the extra tileset, the meta data of other tilesets is prevented from being loaded in. So after changing the map, the game still uses metadata from previous map/tileset.

It's might not be noticeable if you use your map editor for every map, but this certainly happens when you switch to a map which doesn't have a CycloneMapEditor event.


Metadata - Information on TerrainTags, collisions etc.