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Thanks for pointing that out. The game gets corrupted upon download, for some reason. Probably has to do with security, but I'm guessing. I need to research that. In the time being, could you try installing the game via itch.io desktop app. This seems to work just okay. I added the note to install instructions.

Huh, yeah, it works fine from the itch app, and also the .app that it downloads launches fine on its own as well. Weird!

It's Mac's quarantine. This is kind of a bug/limitation of current versions of GameMaker, unfortunately. I revised install instructions to reflect how to get past the quarantine.

But it's not doing what quarantine normally does; quarantine says that the app cannot be opened because it was an unidentified developer, and you can work around that by ctrl-clicking the package and selecting "open." This was a completely different error message, about the app being damaged.

The really weird thing is that when I download it through the app vs the web and do a byte-for-byte comparison between the resulting .app bundles, though, it finds no differences.

Yeah, that's what I'd usually expect of quarantine. This is a different outcome so it was confusing, but it looks like the attribute quarantine sets on the app is breaking it if it's compiled with newer versions of GameMaker, than the one I previously used. The Terminal command restores it.