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When creating the game in Unity; if you set the aspect ratio to 800x600 and put everything within that view it could help you.

(1 edit)

I set the aspect ratio differently myself on purpose.  I changed the canvas to scale with screen size, set the ratio to 600 x 600 and on the build settings set it to 400 x 400 to make it a smaller player. I think it's just the webgl's full screen that's causing the problems too because itch's full screen works fine. I can try that though, thanks :)