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(+1)(-4)

Game dev here: 

sensitivity option pls

you're view still moves when paused. If you did it right setting Time.timeScale to 0 will help that

I don't like how the voice's audiosource isn't attached to player, but whatever floats your boat

Quite boring overall, especially with the slow move speed and locked doors

(+4)

Sensitivity is definitely a weak point.

The speakers voice is coming out of actual speakers that are physically present  in each room explaining why you hear the voice. 

It is intentionally a slow game with a focus on story, so that might not have fit your expectation, thanks though!

(+1)(-1)

I didn't notice the speakers, but I still think it is weird. Of course that is all up to y'all.

Yeah, I mostly don't like slow games. It was really well made though, even if I don't personally enjoy the way it was made.

(+3)

@arrowmaster1252 "Game Dev Here" - Yeah right! You've made one EXTREMELY crappy game that isn't a patch on this one.

"Quite boring overall" - Not sure how you can possibly think that's true, especially if you played through to the end.

I don't do game dev mainly on itch.io... why did you just assume that? I use this only for jams, which I mostly delete afterwards, because I file them away incase I hope to build more on them later. After making a portfolio of prototypes I found a team on r/gamedevclassifieds and am working with them.

I did play through to the end. Unless the game unlocks if you take a different path at the fork.

Amazing game, loved it!