Actually, I placed it directly in the Step event and the same issue either. So the nest doesn't have anything to do with it. The second
[live][6/4/2021 6:53:36 PM] Ready!
[live][6/4/2021 6:53:36 PM] Reloaded info_set_value.
[live][6/4/2021 6:53:36 PM] Reloaded oPlayer:Create_0.
[live][6/4/2021 6:53:36 PM] Reloaded oEnemy:Create_0.
[live][6/4/2021 6:53:36 PM] Reloaded obj_gmlive:Draw_0.
appears in the Output window, the script simply fails to work.