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I like these puzzles :) I feel like the gravitation and acceleration needs a bit of fine-tuning. Often I got pulled into planets, and it didn't feel ike there was a way for me to react anymore. 

Thanks for playing! There are certainly "points of no return" on the maps where you get sucked in.  The easiest way to balance this is to make the ship's rocket more powerful.  The only issue with that is that at a certain point the ship can go wherever it wants and the primary gravity mechanic becomes a slight novelty.  Where there particular levels you felt this way?  I'm sure each level could use some tweaking.  Though in orbital mechanics you really are at the mercy of the the planetary body you are near and have to work with those forces.  Perhaps I should include more tutorial.  Thanks again!

I added a few different difficulty levels if you are interested in another go you may feel the game is more balanced on easy ("ensign") or medium("astrostylist").  Thanks again!