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(2 edits)

Hi! Unfortunately that didn't fix it – I think this is a general issue for Godot for Mac apps built from Windows. I saw an issue on their Github about it. I was able to get the game running via a terminal command:

xattr -dr com.apple.quarantine Megethos.app

Loved it!

(1 edit)

This is what fixed the  error on my Mac Running Catalina.

In the terminal I typed:

xattr -cr 

With a space after it.

Then dragged the application to the terminal and it types out text for the application's location. 
Hit return and enjoy this great game.