Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Oh no! The issue appeared to be the "é" character in the file names. This has been changed for the macOS build. Could you confirm if this fixes the issue for you?

(2 edits)

Hi! Unfortunately that didn't fix it – I think this is a general issue for Godot for Mac apps built from Windows. I saw an issue on their Github about it. I was able to get the game running via a terminal command:

xattr -dr com.apple.quarantine Megethos.app

Loved it!

(1 edit)

This is what fixed the  error on my Mac Running Catalina.

In the terminal I typed:

xattr -cr 

With a space after it.

Then dragged the application to the terminal and it types out text for the application's location. 
Hit return and enjoy this great game.