Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)(-6)

Having the popups and random quips in accordance to some form of archetype, even for the sake of humor, make things seem unnatural/too against the grain.  It needs to be dialed back a little, and possibly given some in-between options, as well as hiding the popups and changing the random bits of information into the form of what the MC is thinking???  As far as the story goes it seems a little unrealistic, for the MC is never mentioned to be a clutz, yet at the same time does smart things???  Seems like utter whiplash to hold something open, while forgetting to put into safety something important.  It is never established if the MC has risky behaviors.  Its great to have a story that morphs based on decisions you make, but having it be absolutely reliant on any and all choices, causes a pigeonholing effect that results the MC later becoming something very unrealistic, doing things just because of a slight variable point difference that end up being out of character.  The system as of right now, how its presented, makes things seem arbitrary and stupid, pointless and monotones and highly interferes with the flow of the plot, when presented with and reacting to things that seem a bit too out there.  This VN certainly has promise, just need to adjust the formula.  Also issue with many a VN at times, is the desire to know what the MC looks like, whether it be own sprites, or a simple CG (at start ish) here and there.  Just need to let things flow more smoothly, not have big bumps that make you question why you even bother. I'd say Shoot for a more middle ground/balanced approach! :3

Deleted 2 years ago
(+5)

Jackie Chan Icons - Download Free Vector Icons | Noun Project