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Linux users vary in how vocal they are :) On Steam, if something works with their 'Proton' system - and most things I am interested in now do - I am not particularly fussed about a native version. Here, if I can see that something is made with tools that can do the port easily, I am more likely to ask...

.. and the Linux build 'just worked' (latest version of Ubuntu MATE, 64-bit), thank you!

Thank you for that - the group icons would be fine, particularly as it's can be very difficult to interpret just what's going on in a neural net, so seeing that 'vision' excitement leads to that action should be enough.

There could definitely be more info around the basic rules of life. I think that energy is mostly a 'reproduction energy' thing, but having lots / none increases/decreases health, and health is life (high) or death (zero). Eating increases energy, but it doesn't look like, for example, moving quickly uses more than just sitting there. Strength determines who eats who? Or is there some directional element in the way that there is for the green stuff? (It's amusing to see a Critter desperate for more energy going backwards, pushing along the food that would save it if it were at the other end...)

I cannot resist wondering what could be added to this without adding to the runtime overhead. Something like attack (teeth) vs defence (shell / spikes) vs hiding (triggering other Critter's visual neurons less - or is this what colour mutations effectively do?) vs...  all competing for the same limited resource at birth, with the proportions depending on mutations/sex.  

The obvious niche I am waiting to see evolution fill is 'going along walls, eating all the dead fatally bruised Critters'!

The other thing that I can see some people appreciating is the option to turn the sound off :)

Thanks for being vocal, btw, running on Linux here as well <3